Having worked in large-scale production environment as Senior Look Development (Texturing, Shading), Lighting and Compositing artist, I'm very well aware of texturing, shading, lighting and composition pipelines, for both VFX and Animation, and could adapt to any pipeline, fast. I'm also heavily reliable when it comes to working technically neat to fulfill production standards.
I also enjoy developing tools with Python to make the job easier for the Asset/Look Dev/Lighting team, along with sharing my knowledge with them and keeping them inspired.
I like to work on characters as well as look development, and have production experience in both animation and game pipelines as Character Artist.
In Alzahra Studio, I contributed to multiple high quality international projects.
In Dream Farm Studio, I mainly worked on new series of "Super Minds", a title directly owned by Cambridge University Press; and also contributed to lots of international projects.